

Material preview scene / Materials and textures This shader is not complete yet but is usable for most of my workflows.įor Octane 3 for C4D / Also includes OrbX for Standalone This scene provides a nodetree that can take in PBR textures for example from Substance Designer and Substance Painter. Simple Ubershader for materials without coating / transmission Shared under CC license: Attribution, Share Alike.ĭedicated Node Tree to be used with PBR texturesĮmulated glossy fresnel model to closely match Substance materials

High quality subdivision surface handmodeled Lego Bricks HOME | WORK 3D | WORK 2D | FREE STUFF | TUTS & TIPS | ABOUT / GDPR This allows you to balance the level to which textures relative to geometry are evicted from VRAM.SILVERWING-VFX | VISUAL EFFECTS | 3D-ANIMATION | COMPOSITING | PHOTOGRAPHY Geometry data GPU RAM usage limit allows you to specify a limit on how much GPU VRAM you want to use for geometry, and underneath, you can set the same for textures. System RAM usage limit allows you to limit how much system memory Octane will use for out of core geometry and textures. In your preferences, you will see four sliders under Out-of-core. Multiple GPUs are also supported with out of core geometry. Octane now supports out of core geometry, allowing you to use a significant portion of your system memory for geometry data. You will find the settings to enable it in the Camera Imager settings.

The much anticipated Spectral AI Denoiser allows you to render noise-free in a fraction of the time. Using the gizmos in the viewport on massive scenes is also in real time. Vertex animation with constant topology is updated in real time in complex scenes, as you move the time slider. You are able to position and modify geometry in real time, even in scenes with several millions of triangles. When used with Adaptive Sampling, AI Light gets even better, since it will learn that other lights become more important, as some pixels are no longer sampled.ĪI Scene in Octane brings you much faster scene loading times, and a dramatic improvement in viewport interactivity.

As a learning system, AI Light improves as you render more samples. With the introduction of AI Light in Octane, you will see a great improvement in light sampling, especially in scenes that have many lights with localised distributions. Otoy has also announced that the software will be free to use on two GPUs, including access to 12 of the company’s integration plugins for DCC applications
